82 documents

Articles dans une revue

  • Stéphanie Hémon, Annie Gentes, Dominique Bessières. Le design à l’épreuve du territoire : pratiques exploratoires et métiers émergents. Sciences du Design, 2023, 17, pp.82-100. ⟨halshs-04172610⟩
  • Annie Gentes, Avner Perez. Le « traduire » comme paradigme de la pratique du design. Appareil, 2022, 24, ⟨10.4000/appareil.4427⟩. ⟨hal-04539325⟩
  • Annie Gentes, Justine Peneau. Figures de la science dans des contextes de conception. Communication & langages, 2020, Cultures numériques en afriques francophone. Observer les pratiques, questionner les concepts, 205, pp.147-165. ⟨10.3917/comla1.205.0147⟩. ⟨hal-03120684⟩
  • Dorian Reunkrilerk, Annie Gentes. L'exposition au design Amorcer la pratique du design par la documentalisation des objets. Interfaces numériques, 2019, Design et fonction communication : Rencontre et esquisses paradigmatiques autour de la relation au public, 8 (1), https://www.unilim.fr/interfaces-numeriques/3723. ⟨10.3199/RIN.1.1-n⟩. ⟨hal-02174094⟩
  • Emeline Brulé, Gilles Bailly, Anke Brock, Annie Gentes, Christophe Jouffrais. An Exploratory Study of the Uses of a Multisensory Map—With Visually Impaired Children. Multimodal Technologies and Interaction, 2018, 2 (3), pp.36. ⟨10.3390/mti2030036⟩. ⟨hal-01823248v2⟩
  • Annie Gentes, Anne-Lyse Renon. How to frame the un-known? The odd alliance of design and “fundamental physics” in a design school. Design and Technology Education: An International Journal, 2017. ⟨hal-02174081⟩
  • Mathias Béjean, Annie Gentes. Looking through tools and situations: investigating how writing tools reconfigure meaning in contemporary artistic practices. Society and Business Review, 2013, Special Issue: Art, Aesthetics and Organizations, 8 (3), pp.225-234. ⟨10.1108/SBR-01-2013-0007⟩. ⟨hal-01132979⟩
  • Annie Gentes, Marie Cambone. Designing empathy: the role of a “control room” in an e‐learning environment. International Journal of Interactive Technology and Smart Education, 2013, 10 (1), pp.31 - 48. ⟨10.1108/17415651311326437⟩. ⟨hal-01938989⟩
  • Annie Gentes, Yann Gaste. "'Place' and 'Non-Place': A Model for the Strategic Design of Place-Centered Services. BellLabs Technological Journal, 2013, 17 (4), pp.21-36. ⟨hal-00865259⟩
  • Annie Gentes, Camille Jutant. Communications et stratégies. new challenges for the video game industry, 2013, 73, pp.81-103. ⟨hal-01270037⟩
  • Annie Gentes, Camille Jutant. The Game Mechanics of Pervasive Applications: Visiting the Uncanny. New Review of Hypermedia and Multimedia, 2012, 18, pp.91-108. ⟨hal-00865272⟩
  • Annie Gentes, Camille Jutant. Nouveaux médias aux musées. Le visiteur équipé. Culture et Musée, 2012, pp.67-91. ⟨10.3406/pumus.2012.1648⟩. ⟨hal-01270100⟩
  • Annie Gentes, Camille Jutant. Nouveaux médias au musée : Le visiteur équipé. Culture et Musées, 2012, 19 (1), pp.67-91. ⟨10.3406/pumus.2012.1648⟩. ⟨hal-02006000⟩
  • Annie Gentes, Camille Jutant. Expérimentation technique et création : l'implication des utilisateurs dans l'invention des médias. Communication & langages, 2011, 168, pp.91-117. ⟨hal-01270056⟩
  • Annie Gentes, Camille Jutant. Expérimentation technique et création : l’implication des utilisateurs dans l’invention des médias. Communication & langages, 2011, 2 (168), pp.91-117. ⟨10.4074/S0336150011012087⟩. ⟨hal-02005963⟩
  • Annie Gentes. Traduction et recherche technique. Culture et recherche, 2011, 124, pp.23. ⟨hal-00870198⟩
  • Annie Gentes. De la traduction comme médiation et création interlinguistique des interactions humaines. Revue des Interactions Humaines Médiatisées (RIHM) = Journal of Human Mediated Interactions, 2010, 10 (1), pp.3-26. ⟨hal-00865314⟩
  • Annie Gentes, A. Guyot-Mbodji, Isabelle Demeure. Gaming on the Move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design. Springer Multimedia Systems Journal, 2010, 16 (1), pp.43-55. ⟨hal-00865313⟩
  • Camille Jutant, A. Guyot-Mbodji, Annie Gentes. Visiteur ou joueur ? Les multiples facettes de la technologie RFID. La Lettre de l'OCIM (Office de Coopération et d'Information Muséographique) : Musées, Patrimoine et Culture scientifiques et techniques, 2009, 125, pp.12-20. ⟨hal-00870200⟩
  • Annie Gentes, Camille Jutant. Pervasive gaming: testing future context aware applications. Communications & stratégies, 2009, 73, pp.81-104. ⟨hal-00870258⟩
  • Annie Gentes. Art sur le Web : citation, échantillon et jeu. Terminal. Technologie de l’information, culture & société, 2008, 101, pp.23-34. ⟨hal-00870268⟩
  • Annie Gentes. Design et médiation créative dans les technologies de l'information. Hermès, La Revue - Cognition, communication, politique, 2008, 50, pp.83-89. ⟨hal-00870261⟩
  • Annie Gentes. L'intime à l'épreuve du réseau. Communication & langages, 2007, 152, pp.89-105. ⟨hal-00870269⟩

Communications dans un congrès

  • Estelle Chaillat, Annie Gentes. Openness, graphic design and visual practices of science: exploration to promote innovation. IASDR, Sep 2019, MANCHESTER, United Kingdom. ⟨hal-02901900⟩
  • Annie Gentes, Anthony Ferretti. Qu'est-ce que le bon design ?. mercredi BAM, Jun 2019, Paris, France. ⟨hal-02901989⟩
  • Gilles Lejeune, Annie Gentes, Julien Bobroff. “La « conception ancrée » comme mode d’articulation de l’imaginaire et du monde contemporain : des “personas” aux “organas”. Congrés de la SFSIC - Création, Créativité et Médiations, Jun 2018, Paris, France. ⟨hal-02901946⟩
  • A.-L Renon, A. de Montbron, Annie Gentes, J. Bobroff. From ANT to Material agency: a design and science research workshop. IASDR 2017 Re-research, Oct 2017, CINCINNATI, United States. ⟨hal-02174075⟩
  • Emeline Brulé, Gilles Bailly, Annie Gentes. Social Class, School and Visual Impairments: Reflections from the field. Interaction Design for Children, ACM Sigchi, Jun 2017, Stanford, United States. ⟨hal-01592248⟩
  • Annie Gentes, Anne-Lyse Renon, Julien Bobroff. Design and Interdisciplinarity: the improbable introduction of " fundamental physics " in a design school. DRS 2016, Design research society, Jun 2016, Brighton, United Kingdom. ⟨hal-01496867⟩
  • Anke Brock, Emeline Brulé, Bernard Oriola, Philippe Truillet, Annie Gentes, et al.. A Method Story about Brainstorming with Visually Impaired People for Designing an Accessible Route Calculation System. ACM CHI 2016 - chi4good, May 2016, San José, United States. ⟨hal-01279207⟩
  • Annie Gentes, Frédéric Valentin, Émeline Brulé. Mood boards as a tool for the " in-discipline " of design. IASDR Interplay 2015, Nov 2015, Brisbane, Australia. ⟨hal-01238257⟩
  • Annie Gentes, Frédéric Valentin, Emeline Brulé. Mood boards as a tool for the “in-discipline” of design. IASDR, Nov 2015, Brisbane, Australia. ⟨hal-01246049⟩
  • Emeline Brulé, Gilles Bailly, Annie Gentes. Identifier les besoins des enfants en situation de déficience visuelle : état de l'art et étude de terrain. 27ème conférence francophone sur l'Interaction Homme-Machine., Oct 2015, Toulouse, France. pp.a11, ⟨10.1145/2820619.2820630⟩. ⟨hal-01218634⟩
  • Max Mollon, Annie Gentes. The Rhetoric of Design for Debate: triggering conversation with an " uncanny enough " artefact. Design’s Big Debates: Pushing the Boundaries of Design Research- DRS 2014, Design Research Society, Jun 2014, Umeå, Sweden. pp.1049-1061. ⟨halshs-01270043⟩
  • Annie Gentes. Poésie et recherche en TIC : contribution des sciences de l'information et de la communication. XIX Congrès de la SFSIC, Jun 2014, Toulon, France. pp.1-7. ⟨hal-01065945⟩
  • Annie Gentes. Design in research. Re-thinking design contribution to science. table ronde Design et recherche - Futur en Seine, Jun 2014, Paris, France. pp.1-8. ⟨hal-01065914⟩
  • Annie Gentes, Ted Selker. Beyond Rhetoric to Poetics in IT Invention. 14th International Conference on Human-Computer Interaction (INTERACT), Sep 2013, Cape Town, South Africa. pp.267-279, ⟨10.1007/978-3-642-40477-1_17⟩. ⟨hal-01504889⟩
  • Annie Gentes, Ted Selker. Beyond Rhetoric to Poetics in IT Invention. INTERACT, Sep 2013, Cape Town, South Africa. pp.267-279. ⟨hal-00865078⟩
  • Camille Jutant, Annie Gentes, Mathias Béjean, Cédric Mivielle. Design, meaning making and constructive fixation: conceptualizing semiotic conditions to the process of designing. IASDR Conference: Consilience and Innovation in Design, Aug 2013, Tokyo, Japan. pp.3509-3519. ⟨hal-01133769⟩
  • Cédric Mivielle, Maxence Mauduit, Annie Gentes. The CO-SI Card method: how to refine and validate concepts through a scenario generator framework. IASDR, Aug 2013, Tokyo, Japan. pp.4477-4488. ⟨hal-00865252⟩
  • Annie Gentes, Marie Cambone. "Contradictory semiotic analysis”: to bridge literacies and activities in Design practice. IASDR, Aug 2013, Tokyo, Japon. pp.3999-4007. ⟨hal-00865237⟩
  • Annie Gentes. Is there a anyone out there? How to involve the user in the invention of IT. Talks on Computing Systems, Apr 2013, Mountain View, United States. ⟨hal-02286542⟩
  • Annie Gentes. The three paradigms of IT design: function, aesthetics, literacy. Research Dialogues - London School of Economics, Jan 2013, Londres, United Kingdom. ⟨hal-02286545⟩
  • Camille Jutant, Annie Gentes. Design de serious game : la question de la convergence. Journée d’études sur le Serious Game - MSH Paris Nord, Dec 2012, Paris, France. pp.1-10. ⟨hal-00870203⟩
  • Marie Cambone, Annie Gentes. Designing empathy: the Role of a "Control-Room" in an E-learning environment. IADIS International Conference e-Learning, International Association For Development of the Information Society, Jul 2012, Lisbonne, Portugal. ⟨hal-01944357⟩
  • Annie Gentes, Mathias Béjean. Building (on) possible worlds: meaning making, interpretation and organizational processes in design projects. European Academy of Management (EURAM), Jun 2012, Rotterdam, Netherlands. ⟨hal-01133792⟩
  • Annie Gentes. « How to create a new media? From the artefact to the program. Peace Innovation workshop - Stanford University, Apr 2012, Palo Alto, United States. ⟨hal-02288357⟩
  • Marie Cambone, Annie Gentes. Virtual empathy: designing for togertherness in the context of e-learning. Next generation learning conference, Feb 2012, Falun, Sweden. ⟨hal-01944366⟩
  • Marie Cambone, Annie Gentes. Virtual empathy: designing for togetherness in the context of e-learning. Next Generation Learning (NGL), Feb 2012, Falun, Sweden. ⟨hal-02288356⟩
  • Annie Gentes, Mathias Bejean. Designing Interpretation, Making Sense of a Constellation of Texts. SIG Design Theory Workshop, Feb 2012, Paris, France. ⟨hal-02411944⟩
  • Annie Gentes, Mathias Béjean. Making sense of constellations of objects: a case study of computer-aided writing practices in theatrical staging. IASDR Conference: Diversity and Unity, Oct 2011, Delft, Netherlands. ⟨hal-01133795⟩
  • Annie Gentes, Camille Jutant, Aude Guyot-Mbodji, Michel Simatic. Designing mobility : pervasiveness as the enchanting tool of mobility. MOBICASE 2009 : Workshop on Innovative Mobile User Interactivity, Oct 2009, San Diego, California, United States. pp.401 - 409, ⟨10.1007/978-3-642-12607-9_28⟩. ⟨hal-01356681⟩
  • Michel Simatic, Annie Gentes. RFID-based distributed shared memory for pervasive games. MobiCASE 2009 : 1st Annual International Conference on Mobile Computing, Applications, and Services, Oct 2009, San Diego, Ca, United States. pp.360 - 363, ⟨10.1007/978-3-642-12607-9_24⟩. ⟨hal-01356675⟩
  • Michel Simatic, Annie Gentes, Camille Jutant, Aude Guyot. Designing mobility: pervasiveness as the enchanting tool of mobility. Proceedings of the 1st international ICST Workshop on Innovative Mobile User Interactivity (IMUI 2009), Oct 2009, San Diego, United States. pp.1-10. ⟨hal-01126197⟩
  • Michel Simatic, Isabelle Astic, Coline Aunis, Annie Gentes, Aude Guyot-Mbodji, et al.. 'Plug : Secrets of the Museum' : a pervasive game taking place in a museum. ICEC 2009 : 8th International Conference on Entertainment Computing, Sep 2009, Paris, France. pp.302 - 302, ⟨10.1007/978-3-642-04052-8_44⟩. ⟨hal-01360947⟩
  • M. Simatic, Isabelle Astic, C. Aunis, Annie Gentes, A. Guyot-Mbodji, et al.. Plug: Secrets of the Museum": A pervasive game taking place in a museum. ICEC 2009, Sep 2009, Paris, France. ⟨hal-00973172⟩
  • Annie Gentes, Camille Jutant, Aude Guyot-Mbodji, Michel Simatic. RFID technology : fostering human interactions. GET 2009 : IADIS International Conference Game and Entertainment Technologies , Jun 2009, Carvoeiro, Algarve, Portugal. pp.67 - 74. ⟨hal-01367817⟩
  • Annie Gentes, A. Guyot-Mbodji, Camille Jutant, Michel Simatic. RFID technology: Fostering human interactions. IADIS International Conference Game and Entertainment Technologies 2009, Jun 2009, Algarve, Portugal. pp.67-74. ⟨hal-00865367⟩
  • Michel Simatic, Annie Gentes, A. Guyot-Mbodji, Camille Jutant. PLUG: "Secrets of the Museum": a Pervasive Game Taking Place in a Museum. ICEC 2009, Jun 2009, Paris, France. pp.67-74. ⟨hal-00865318⟩
  • Jean Bernard, Gérard Chollet, Annie Gentes, Patrick Horain, Catherine Pelachaud, et al.. Multimodal human machine interaction in virtual reality. Speech and Face to Face Communication 2008 : A workshop/Summer school dedicated to the memory of Christian Benoît, Oct 2008, Grenoble, France. ⟨hal-01396599⟩
  • Annie Gentes, Eric Gressier-Soudan, Isabelle Astic. "Das Unheimliche" of Ubiquitous Games for Museum Visitors. WMEBR''08 When Media Environment Become Real. Universit? de Berne. Suisse, Jan 2008, X, France. ⟨hal-01125676⟩

Ouvrages (y compris édition critique et traduction)

  • Annie Gentes, Paris Chrysos (Dir.). L’aventure épistémologique contemporaine. Rencontres autour des travaux d’Anne-Françoise Schmid. Editions Kimé. , 2019, 978-2-84174-917-1. ⟨hal-02174102⟩
  • Paris Chrysos, Annie Gentes (Dir.). L'aventure épistémologique contemporaine. Éditions Kimé, 2019, 978-2-84174-917-1. ⟨halshs-01999500⟩
  • Paris Chrysos, Annie Gentes. L'aventure épistémologique contemporaine Rencontres autour des travaux d'Anne-Françoise Schmid. 2019. ⟨halshs-01998855⟩
  • Annie Gentes. The In-discipline of Design. Bridging the Gap between Engineering and the Humanities. springer verlag. , 2017, 978-3-319-65984-8. ⟨hal-02174098⟩
  • Brigitte Chapelain, Jean Clément, Xavier Malbreil, Jean-Max Noyer, Henri Hudrisier, et al.. ÉCRITURES EN LIGNE: PRATIQUES ET COMMUNAUTÉS. Sous la dir de Brigitte Chapelain. (485 p.). Université de Rennes 2, 486p., 2002. ⟨sic_00126719⟩

Chapitres d'ouvrage

  • Annie Gentes. Le Design prend-il soin du futur ?. Éthique et design : Pour un climat de soin, PUF, 2024, 978-2-13-083830-2. ⟨hal-04539138⟩
  • Paris Chrysos, Annie Gentes, Muriel Mambrini, Avner Perez, Anne-Françoise Schmid. CONCLUSION : L’aventure épistémologique contemporaine. Chrysos, P. et Gentès, A. L’aventure épistémologique contemporaine, Éditions Kimé, pp.345-349, 2019. ⟨halshs-02000012⟩
  • Paris Chrysos, Annie Gentes, Muriel Mambrini, Avner Perez. La création épistémologique : rencontres autour des travaux d’Anne-Françoise Schmid. Introduction générale. Chrysos, P. et Gentès A. L’aventure épistémologique contemporaine, Éditions Kimé, pp.21-25, 2019, 978-2-84174-917-1. ⟨halshs-01999975⟩
  • Annie Gentes. Invention technique et " objet intégratif ". L’aventure épistémologique contemporaine. Rencontre autour des travaux d’Anne-Françoise Schmid,, 2019. ⟨hal-02174104⟩
  • Annie Gentes, Max Mollon. Critical Design : A Delicate Balance Between the Thrill of the Uncanny and the Interrogation of the Unknown. DAVID BIHANIC. Empowering Users through Design. Interdisciplinary Studies and Combined Approaches for Technological Products and Services. , SPRINGER, pp.79-101, 2015, 978-3-319-13017-0. ⟨10.1007/978-3-319-13018-7_5⟩. ⟨hal-01496868⟩
  • Annie Gentes. Science fiction ? Scénarios narratifs et visuels dans les projets d'ingénierie des TIC. Visual Studies, les nouveaux paradigmes du visuel, Les Presses du Réel, 2013. ⟨hal-02286477⟩
  • Annie Gentes, François Huguet. Les alternatives aux réseaux sociaux : l'architecture distribuée et le design de média. Réseaux sociaux. Culture politique et ingénierie des réseaux sociaux, , 2012, 978-2-916571-35-5. ⟨hal-01400995⟩
  • Annie Gentes, François Huguet. Les alternatives aux réseaux sociaux : l’architecture distribuée et le design de média. Bernard Steigler. Cultures, politiques et ingénieries des réseaux sociaux, FYP EDITIONS, pp.83-106, 2012. ⟨hal-00870240⟩
  • Annie Gentes. The Design of Emotions: How the Digital is Making us More Emotional. Emotion-oriented Systems, Hermès, 2011. ⟨hal-02286478⟩
  • Gérard Chollet, Anna Esposito, Annie Gentes, Patrick Horain, Walid Karam, et al.. Multimodal human machine interactions in virtual and augmented reality. Multimodal Signals : Cognitive and Algorithmic Issues : COST Action 2102 and euCognition International School Vietri sul Mare, Italy, April 21-26, 2008 Revised Selected and Invited Papers, 5398, Springer-Verlag, pp.1 - 23, 2009, Lecture Notes in Computer Science, 978-3-642-00524-4. ⟨10.1007/978-3-642-00525-1_1⟩. ⟨hal-00472794⟩
  • Annie Gentes. Systèmes d'interaction émotionnelle. Catherine Pelachaud. Systèmes d'interaction émotionnelle, Hermès, pp.371-394, 2009. ⟨hal-00865323⟩
  • Annie Gentes. Le design de nos existences à l'époque de l'innovation ascendante. Bernard Stiegler. Le design de nos existences à l'époque de l'innovation ascendante, Mille et une nuits, Fayard, pp.287-291, 2008. ⟨hal-00870264⟩
  • Annie Gentes. Second Life, une mise en jeu des médias. Second Life, les petits matins, pp.111-121, 2007. ⟨hal-00870266⟩

Rapports

  • Valérie Beaudouin, Isabelle Garron, Annie Gentes, Stéphane Safin. Une semaine d’observation à la Bibliothèque nationale de France : 32 étudiants de master Design, 4 professeurs en sciences sociales. [Rapport de recherche] Bibliothèque nationale de France (Paris); Télécom ParisTech. 2019. ⟨hal-02910087⟩
  • Isabelle Garron, Valérie Beaudouin, Annie Gentes, Stéphane Safin. Une semaine d’observation à la Bibliothèque Nationale de France, 32 étudiants de master Design, 4 professeurs en sciences sociales. [Rapport de recherche] iPParis -BNF. 2019. ⟨halshs-02174190⟩
  • Annie Gentes, Camille Jutant, Aude Guyot, Marie Cambone. Étude sur les enjeux des dispositifs numériques pour l'exposition Monet. [Rapport de recherche] Télécom ParisTech. 2010. ⟨hal-01944289⟩

8 documents

Articles dans une revue

  • Annie Gentes, Giulia Marcocchia. The Forgotten Legacy of Schön: From Materials to “Mediums” in the Design Activity. Design Issues, 2023, 39 (2), pp.3-13. ⟨10.1162/desi_a_00713⟩. ⟨hal-04529891⟩
  • Francesca Montagna, Giulia Marcocchia, Marco Cantamessa. Tackling the Design of Platform-Based Service Systems, Integrating Data and Cultures: The Case of Urban Markets. Systems, 2023, 11 (2), pp.66. ⟨10.3390/systems11020066⟩. ⟨hal-04529880⟩
  • Giulia Marcocchia, Rémi Maniak. Managing 'proto-ecosystems' - two smart mobility case studies. International Journal of Automotive Technology and Management, 2018, Electromobility: Towards a New Dominant Design?, 18 (3), pp.209-228. ⟨10.1504/IJATM.2018.093413⟩. ⟨hal-02412840⟩

Communications dans un congrès

  • Giulia Marcocchia. VALUE CREATION IN EMERGENT MOBILITY ECOSYSTEM EVIDENCES OF ORGANIZATIONS' STRUCTURE ROLE. AOM 2018 Improving Lives, Academy of Management, Aug 2018, Chicago (IL), United States. ⟨hal-04530109⟩
  • Maniak Rémi, Marcocchia Giulia. Open Innovation For Systemic Innovation: Insights From Three Projects. R&D Management Conference 2018, R&D, Jun 2018, Milan (Italie), Italy. ⟨hal-04530014⟩
  • Giulia Marcocchia, Rémi Maniak. Managing “Proto-Ecosystems” Projects –Two Case Studies From The Smart Mobility Industry. AIMS XXVIe Conférence Internationale de Management Stratégique, Association Internationale Management Stratégique, Jul 2017, Lyon, France. ⟨hal-04530104⟩
  • Giulia Marcocchia, Rémi Maniak. The ignition of auto-mobility ecosystems projects -Insights from three case studies. R/Evolutions. New technologies and services in the automotive industry, Gerpisa, Jun 2017, Paris, France. ⟨hal-04530099⟩

Thèses

  • Giulia Marcocchia. Projects as the enablers of ecosystem’s emergence : The case of the connected autonomous mobility. Business administration. Université Paris Saclay (COmUE), 2019. English. ⟨NNT : 2019SACLT020⟩. ⟨tel-02170038⟩

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